I'm going to call this dish cooked. I was determined to finish this model today. I have been stopping and starting so much since moving it was hard to know where I left off each time, it seems like every time I rotated the model in my hand I found a new spot I forgot to paint. Is it the greatest thing I ever painted? Not a chance. But it doesn't suck and any opponent will see I put some time into it and the paint scheme clearly represents a crawling, grinding mound of flesh, fists, and teeth. Good enough.
Showing posts with label Skaven. Show all posts
Showing posts with label Skaven. Show all posts
Sunday, 16 February 2014
Sunday, 26 January 2014
2000 point Skaven
Grey Seer
+ Dispel Scroll
+ Dragonbane Gem
+ Screaming Bell
Chieftain
+ additional hand weapon
+ shield
+ Battle Standard
Warlock Engineer
+ Level 1 Wizard; Skaven Spells of Ruin
+ Warpmusket
Assassin
+ Potion Of Strength
+ Weeping Blade
35 Skavenslaves
+ Musician
34 Skavenslaves
+ Musician
+ Dispel Scroll
+ Dragonbane Gem
+ Screaming Bell
Chieftain
+ additional hand weapon
+ shield
+ Battle Standard
Warlock Engineer
+ Level 1 Wizard; Skaven Spells of Ruin
+ Warpmusket
Assassin
+ Potion Of Strength
+ Weeping Blade
35 Skavenslaves
+ Musician
34 Skavenslaves
+ Musician
34 Clanrats
+ Clawleader
+ Musician
+ Standard Bearer
• Weapon Team
+ Poisoned Wind Mortar
34 Stormvermin
+ Fangleader
+ Clawleader
+ Musician
+ Standard Bearer
• Weapon Team
+ Poisoned Wind Mortar
34 Stormvermin
+ Fangleader
+ Musician
+ Standard Bearer
+ Storm Banner
• Weapon Team
+ Doom Flayer
Hell Pit Abomination
Doomwheel
Warp Lightning Cannon
2,000 points
+ Standard Bearer
+ Storm Banner
• Weapon Team
+ Doom Flayer
Hell Pit Abomination
Doomwheel
Warp Lightning Cannon
2,000 points
W
Last game at 1500 I learned how much damage all my "toys" can do without any of my troops actually seeing combat. Doom rocket, Scorch, Doomwheel, abomb. Enough of my erratic war machines and magic gimmicks did their job to put me in a great position to win. A few models let me down. The Warp Lightning cannon let me down all game, and my poisoned wind mortar exploded the first time it fired. With another game under my belt I'm going to explore some of the other options the rats have. The A
ssassin is the first character I'd like to experiment with. Potion of strength and the weeping blade for D3 wounds. His presence on the field should deter monstrous creatures from rushing forward to quickly. I8 and always strikes first with 4 attacks at strength 7. He should give any character or monster a nasty surprise any turn they charge. I had to give up an engineer but it's in the name of experimentation so I'm cool with it. The other unit I'm going to try is the doom flayer. Really like the model and the stats seem decent. Gonna give it a try. The Screaming Bell and Storm Vermin are a unit that I can only bring out at 2000 points and although the effects of the bells tolls are random the unit as a whole is very dependable. Unbreakable and decent in combat. The only question is whether Storm Vermin are worth it or if I should use a larger block of clan rats to push it.
Wednesday, 8 January 2014
Back into fantasy..for the first time.
Played my first game of fantasy Monday night, well not exactly my first game, I have played before but it's been so long I could barely remember any of the rules. I liked it. We never finished the game and even if we had I would have lost but the important thing is I had fun. I've been in such a funk lately playing and building lists for 40k.
Some lessons I learned for my next game. I need more slaves. In bigger blocks. With no shields. Second. Save the abomination. I have three rare choices that carry the assault load in my army and losing one of them early really hurts. Gotta keep it safe.
Monday, 23 December 2013
Returning to Skaven.
After the my last game of 40k and my inability to compete with other current 40k lists I decided to return to the land of Fantasy. Most of my games (all 4 of them) have been reletively competitive. More than that, I feel the game is more competitive. I'm sure after facing off against some store armies I'll change my tune but for the time being I'm content to put the finishing touches on my Skaven list.
The list itself is centered around the Screaming Bell pushed by 34 Storm Vermin. I put a lot of work into all of my bases and trays but the bell unit took the most effort as many of the models had to be converted to fit under the rear of the bell and along the left side where the halberds are naturally trying to stab the bell to death. An earthing rod is a must take and maybe a potion to restore wounds. Beyond that I'm sorta lost as too how to complete the army. I have 2 units of 35 slaves and a unit of clan rats 35 strong as we'll. All have shields. I had hoped that equipping shields would allow for a lower model count but after a few games it's clear that shooting and magic damage is costly to my t3 troops and shields are useless against it. The Abomination is in. It's a winner and it was clear to me the very first time I played with it. I also have the obligatory Doom Wheel and Warp Lightning Cannon. Both are solid and do well for me every time they hit the table.
My absolute favourite unit that I have used is the engineer with doom rocket. For some reason it's worked for me every time I've used it. Save 2 dice, teleport the warlock, then roll 5 dice. When you start to roll 5 or 6 dice you tend to get a really average result. A reliable result. Strength 5 large blast really hurts in fantasy. It's a one hit wonder that gets results.
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