Sunday, 26 January 2014

2000 point Skaven




Grey Seer 
+ Dispel Scroll 
+ Dragonbane Gem
+ Screaming Bell 


Chieftain 
+ additional hand weapon 
+ shield 
+ Battle Standard 

Warlock Engineer 
+ Level 1 Wizard; Skaven Spells of Ruin 
+ Warpmusket 

Assassin 
+ Potion Of Strength 
+ Weeping Blade 


35 Skavenslaves 
+ Musician

34 Skavenslaves 
+ Musician 

34 Clanrats 
+ Clawleader 
+ Musician 
+ Standard Bearer 

Weapon Team 
+ Poisoned Wind Mortar 

34 Stormvermin 
+ Fangleader 
+ Musician 
+ Standard Bearer 
  + Storm Banner 

Weapon Team 
+ Doom Flayer 


Hell Pit Abomination

Doomwheel

Warp Lightning Cannon


2,000 points
W

Last game at 1500 I learned how much damage all my "toys" can do without any of my troops actually seeing combat. Doom rocket, Scorch, Doomwheel, abomb.  Enough of my erratic war machines and magic gimmicks did their job to put me in a great position to win. A few models let me down. The Warp Lightning cannon let me down all game, and my poisoned wind mortar exploded the first time it fired. With another game under my belt I'm going to explore some of the other options the rats have. The A

ssassin is the first character I'd like to experiment with. Potion of strength and the weeping blade for D3 wounds.  His presence on the field should deter monstrous creatures from rushing forward to quickly. I8 and always strikes first with 4 attacks at strength 7. He should give any character or monster a nasty surprise any turn they charge.  I had to give up an engineer but it's in the name of experimentation so I'm cool with it. The other unit I'm going to try is the doom flayer.  Really like the model and the stats seem decent. Gonna give it a try. The Screaming Bell and Storm Vermin are a unit that I can only bring out at 2000 points and although the effects of the bells tolls are random the unit as a whole is very dependable. Unbreakable and decent in combat.  The only question is whether Storm Vermin are worth it or if I should use a larger block of clan rats to push it. 

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